Post by Fantasy Box Office on Jun 24, 2006 23:48:00 GMT -5
**nothing is final...we want opinions**
POSSIBLE NEW RULES: FANTASY BOX OFFICE 2.0 BETA
1.) We will not currently allow anymore companies. Please join if in the future you'll want a company, but ideally in the future, after some companies go bankrupt/shut down, we only want a maximum of 10 companies.
2.) There are no limited releases. They are, unfortunately, too much of a pain to correctly calculate and keep track of. It's for the better of the game to not have them.
3.) A maximum of 4 films would be released every weekend. However, it would be firmly stressed that only 2-3 films be released on any given weekend or else it would be impossible for ANY film to make any money.
4.) There is NO limitation on the amount of films one company releases in one year, but it is stressed to not have many more than 12-15, but again, there are no limitations.
5.) Studios no longer decide the theatre count. When placing your movie in the finished folder, you can give an opening suggestion, or "target theatre count" for opening weekend. (ie: 3800 or 2500) and based on what other films are opening that weekend, the theatre count will be determined by those in charge of the game.
6.) A closing date is no longer necessary. When a film makes less than $10,000 in a weekend (or we could raise it up to $50,000 depending on the circumstances), it will be officially closed.
7.) In association with rule number 3: Companies should be smart. Try to educate yourselves on the other films being released around the time you're releasing your films. For example, DON'T release a major blockbuster film when another major blockbuster film with a big budget is being released in the same weekend (unless your goal is to jeopardize the other company.) This will help run the game smoother. We're NOT SAYING that every once and a while you should challenge the market and battle against a company, that would keep the game interesting, but not every weekend.
8.) Budgets should be thought out accurately. An action movie made for $15 million is generally not going to be a good movie (most of the time). So, you shouldn't expect large profits from a movie like that. In addition, budgets will have some determination on theatre count. (ie: A movie with a budget of *only* $20 million being released in the middle of June/July WILL NOT be played in 3500-4000 screens unless there is NOTHING else coming out that weekend.) THE ADMINISTRATION RESERVES THE RIGHT TO NOT ALLOW YOUR MOVIE TO PLAY IF WE FEEL, OR IF THERE ARE COMPLAINTS THAT YOUR BUDGET IS WAY TOO LOW. IF IT IS REASONABLE, BUT A BIT TOO LOW, WE JUST WON'T GIVE IT AS HIGH A THEATRE COUNT.
9.) Because budgets will be higher: Companies will now start off with more money. ($300 Million).
10.) Finally, the box office numbers will become more accurate and will reflect more real life. By starting over, we can come up with a spreadsheet (or other type of layout) that will make calculating the game much easier. But to create this spreadsheet, we would need to start over.
POSSIBLE NEW RULES: FANTASY BOX OFFICE 2.0 BETA
1.) We will not currently allow anymore companies. Please join if in the future you'll want a company, but ideally in the future, after some companies go bankrupt/shut down, we only want a maximum of 10 companies.
2.) There are no limited releases. They are, unfortunately, too much of a pain to correctly calculate and keep track of. It's for the better of the game to not have them.
3.) A maximum of 4 films would be released every weekend. However, it would be firmly stressed that only 2-3 films be released on any given weekend or else it would be impossible for ANY film to make any money.
4.) There is NO limitation on the amount of films one company releases in one year, but it is stressed to not have many more than 12-15, but again, there are no limitations.
5.) Studios no longer decide the theatre count. When placing your movie in the finished folder, you can give an opening suggestion, or "target theatre count" for opening weekend. (ie: 3800 or 2500) and based on what other films are opening that weekend, the theatre count will be determined by those in charge of the game.
6.) A closing date is no longer necessary. When a film makes less than $10,000 in a weekend (or we could raise it up to $50,000 depending on the circumstances), it will be officially closed.
7.) In association with rule number 3: Companies should be smart. Try to educate yourselves on the other films being released around the time you're releasing your films. For example, DON'T release a major blockbuster film when another major blockbuster film with a big budget is being released in the same weekend (unless your goal is to jeopardize the other company.) This will help run the game smoother. We're NOT SAYING that every once and a while you should challenge the market and battle against a company, that would keep the game interesting, but not every weekend.
8.) Budgets should be thought out accurately. An action movie made for $15 million is generally not going to be a good movie (most of the time). So, you shouldn't expect large profits from a movie like that. In addition, budgets will have some determination on theatre count. (ie: A movie with a budget of *only* $20 million being released in the middle of June/July WILL NOT be played in 3500-4000 screens unless there is NOTHING else coming out that weekend.) THE ADMINISTRATION RESERVES THE RIGHT TO NOT ALLOW YOUR MOVIE TO PLAY IF WE FEEL, OR IF THERE ARE COMPLAINTS THAT YOUR BUDGET IS WAY TOO LOW. IF IT IS REASONABLE, BUT A BIT TOO LOW, WE JUST WON'T GIVE IT AS HIGH A THEATRE COUNT.
9.) Because budgets will be higher: Companies will now start off with more money. ($300 Million).
10.) Finally, the box office numbers will become more accurate and will reflect more real life. By starting over, we can come up with a spreadsheet (or other type of layout) that will make calculating the game much easier. But to create this spreadsheet, we would need to start over.